home *** CD-ROM | disk | FTP | other *** search
- ░░░░░▓ ░░░░░▓ ░▓ ░▓ ░░░░▓ ░░░░░▓ ░▓ ░▓ ░░░░▓ ░░░░░▓ ░▓ ░▓
- ░▓ ░▓ ░▓ ░░▓░░▓ ░▓ ░▓ ░▓ ░▓ ░░▓░░▓ ░▓ ░▓ ░▓ ░░▓░░▓
- ░▓ ░▓ ░▓ ░▓░▓░▓ ░░░░▓ ░▓ ░▓ ░▓░▓░▓ ░░░░▓ ░░░░▓ ░▓░▓░▓
- ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓ ░▓
- ░▓ ░░░░░▓ ░▓ ░▓ ░░░░▓ ░░░░░▓ ░▓ ░▓ ░░░░▓ ░░░░░▓ ░▓ ░▓
- AND THE INVASION OF THE INANIMATE OBJECTS
-
- by
-
- Vince Weaver
-
- Version 2.1ß
- ---------------------------------------------------------------------
-
- Contents
- --------
- 1.0 SYSTEM REQUIREMENTS
- 2.0 STARTING THE GAME
- 3.0 THE STORY
- 4.0 GAME PLAY
- 5.0 SAVING/LOADING GAMES
- 6.0 TROUBLESHOOTING
- 7.0 REGISTERING
- 8.0 ACKNOWLEDGEMENTS
-
-
-
- 1.0 SYSTEM REQUIREMENTS
- ---------------------------------------------------------------------
- Bare Minimum:
- 286/ 400K RAM/ 500K disk space
- To run at a reasonable speed:
- 386 33Mhz or better
- For Digitized Sound:
- XMS RAM, Sound Blaster or Compatible sound card
-
- (I have been developing this on a 386 33Mhz and it runs
- passibly. It runs so much smoother on a 486. I'll try
- to optimize the code some more...)
-
-
- 2.0 STARTING THE GAME
- ---------------------------------------------------------------------
- Make sure all the files are in the same directory (list below)
- [if any are missing, you will get a run-time error]
-
- Run the TBSETUP configuration utility. Pick the appropriate
- options.
-
- Type TB1 to run the game. See "TROUBLESHOOTING" if you encounter
- any errors.
-
- Files Needed:
- TB1.EXE - Main executable
- TBSETUP.EXE - Setup Program
- CONFIG.TB1 - Config File Created by Setup Program
- MOON2.TB1 ┐
- REGISTER.TB1 │
- TBGORG.TB1 │
- TBCRASH.TB1 │
- TBSOBJ.TB1 │
- SHIPS.TB1 ├ Graphics files in PAINTPRO 5.0 format
- TBOMB1.TB1 │
- TBMA1.TB1 │
- VIEWSCR.TB1 │
- TBSHAPES.TB1 │
- TBCOBJ.TB1 │
- TBCHIEF.TB1 │
- TBASHIP.TB1 │
- TBL2SHIP.TB1 │
- TBTRACT.TB1 ┘
- LEVEL2.TB1 - Level Two Database
- FILE_ID.DIZ - Info file for BBS's
- TBFONT.TB1 - Fonts for the game (a standard VGA font)
- HISCORE.TB1 - The High Score List
- TB1.DOC - The file you're reading
- SOUNDS.TB1 - Sound effects
- SGX.TB1 - Where X is a numer... these are saved games
-
-
- 3.0 THE STORY
- ---------------------------------------------------------------------
-
- To understand the game, pick the "Story" option off of the
- main menu. This part of the game took a lot of time in
- itself, and is fun to read.
-
- The "Audio Error!" is not a real error. I just saved myself
- the trouble of recording a voice-track for the game. As many
- friends have said, "That's cheating!" but anyway unless I had
- a lot of time and a CD-ROM, it is not practical.
-
- Anyway in the story, any key will speed up most scenes, and
- escape will quit the whole thing.
-
- 4.0 GAME PLAY
- --------------------------------------------------------------------
- To begin the game, select "NEW GAME" at the main menu.
-
- A little humorous movie will show; press <esc> to skip.
-
- The game itself is pretty simplistic as of yet. Basically
- shoot the things coming at you. The arrow keys manuever...
- the manuevering takes a little bit of practice to master.
- Space shoots. You can shoot up to two missiles at once.
- "S" toggles sound. "P" pauses. If the game play is too fast,
- try the "+" and "-" keys to adjust. Sorry, if it runs too
- slow at the onset, then your computer is too slow.
-
- The first level culminates with a "boss" character. Read the
- story and see what happens. The dialog will clue you into
- what's happening.
-
- The second level is now totally finished. Be sure to save
- your games whenever you start a new level!
-
- An undocumented featue: when your score reaches a multiple of
- 400 your shields are increased by one.
-
- Basic Summary of Keyboard Commands:
-
- ARROWS Manuever
- SPACE Fires
- <ESC> Exits
- P Pauses
- S Toggles sound on/off
- + Slows down game speed
- - Increases game speed
- F1 Shows help message
- F2 Saves the Game (see "SAVING/LOADING GAMES")
-
- 5.0 SAVING/ LOADING GAMES
- ---------------------------------------------------------------------
- You can save games. However the only part that is saved is
- how you begin the level. Therefore there is no real purpose
- to saving your game until you reach level two.
-
- This might seem annoying, but at this point it is the only
- practical way to implement saved games.
-
-
- 6.0 TROUBLESHOOTING
- ---------------------------------------------------------------------
- This program usually runs fine on most computers. Occasionally
- it will lock up on my brother for some inexplicable reason.
- If it locks up frequently, try playing without sound blaster
- sounds.
-
- Possible Problems:
-
- RUNTIME ERRORS: (Characterized by a "Rumtime Error at 4454:3434"
- message.) Either a genuine bug or else one of
- the ".TB1" graphics files is missing.
-
- LOCKING UP : If you have a sound blaster, try configuring
- without SOUND, using the "TBSETUP" utility.
-
- MEMORY ERRORS : If you want soundblaster sound, HIMEM.SYS must
- be loaded. Check DOS documentation.
-
- SOUND ERRORS : If you have a sound blaster and you are not
- getting sound, be sure your "SET BLASTER"
- command in your autoexec.bat is set properly.
-
- HARSH GRATING SOUND: This has happened occassionally at a
- certain point on level two. I've tried to
- fix it. If it's annoying, turn the sound
- off.
-
- MISC ERRORS : Contact me at mjweaver@umd5.umd.edu
-
-
- 7.0 REGISTERING
- ---------------------------------------------------------------------
- My game is freeware. There is no copy protection. Hopefully
- if you like it you will let me know, by mail or by e-mail.
- A donation is not required, but if you want to you can send
- me one.
-
- I will be attending college soon (Fall of 1996) so my address,
- e-mail address, etc. will be changing then. Watch for updates.
- When I get a web page at college I'll make the newest version
- of "TB1" available there.
-
- Also, college educations are expensive, so any donations would
- be a big help.
-
- Vince Weaver mjweaver@umd5.umd.edu
- 326 Foster Knoll Dr.
- Joppa, MD 21085-4706
-
-
- 8.0 ACKNOWLEDGEMENTS
- ---------------------------------------------------------------------
- I would like to thank many people who helped on this project.
-
- Ethan Brodsky for his excelent sound blaster routines.
- Get them at http://www.pobox.com/~ebrodsky/smix/smix.html
- There would be no sound blaster sound without them.
-
- The authors of PCGPE. This program started out as a
- "flying toaster" demonstration from the Asphixia
- VGA tutorials. I gradually replaced most of their code,
- but I still use their putpixel, waitretrace, setmcga and
- settext routines.
-
- I would also like to thank all my friends who have supported
- me, especially Gus Thompson, because she went to Spain and
- gave me time to finish this.
-
- FUTURE ENHANCEMENTS:
- I am going to learn how to use Mode X vga programming.
- Supposedly this will speed up the code. Unless you
- have a 386 like me, you probably won't notice.
-
- I'm also going to try to get some music in the
- background, and of course add more levels.
-
-
- Remember: Watch for the newest version of Tom Bombem... and have fun.
-
- Vince Weaver 12 April 1996 15:37:25 EDT
-
-
-
-
-
-
-
-
-
-
-
-
-
-